onsdag 25. mai 2011

Hi!

I have been animating for a little while now, but I felt the need for shortening the story a little bit- to get less seconds to animate. I have removed about 12 seconds of animation. Fortunately my story was developed a long time ago, so I really know it well- and feel that the changes I have made doesn't ruin the story. But feel free to disagree, and give feedback if you want to:)

YouTube-LINK

I have removed:

* The part where he sits down beside the dough.

* The part where the character lays down in "his" cookie-cutter.

* The part where he removes the dough from the wife, and the part when he carries her to the oven.

* The part where he decorates the wife with a button.

* Some walking, when man and wife approaches each other at the end..


Also I have added a new shot at 0:25 sec, we look at the character from a low angle.. Also a new pose here..he looks at himself.

Besides any feedback in general, I could use some feedback on the shots of the star.. From 0:09 sec to 12 sec. Does it look OK? Deryck mentioned a close-up of the star would look nice..should it be a closer close up? Is it OK that the camera moves?
I have gone sligthly blind when it comes to the camerawork in my production at this point..looked too much at it I suppose!

PS: the previz you are looking at does not contain any of my "final" animation. I am currently animating in another file. I use the previz-file to test out different things, and implement the changes to my "main" file.

torsdag 5. mai 2011

The book!

In my story, the recipe book plays an important role. I want it to open in a "magical" way.. I have found a super-great script for animating page turns: Book rigger
I still need to animate the book itself. I`ll see if I find a good/easy/fast way of doing it. OR I`ll just let the book be open, and just animate the pages that turns (with the script).

I recently discussed the issue of copyright with my teachers. I thought I might just download some pictures to use in my book. The question of copyright, and all the "ifs" since I am a student..made me decide not to download and use images. I made them myself, and this probably didn't steal more time than it would to find images and dealing with copyright. I am not great at drawing- but at least the images are mine:) I write this blog in English to give my teacher Deryck a chance to understand me, however I am not supergood in English.. So if you see any spelling mistakes in my pictures below- please let me know;)



The character

It is a little while since I finished the gingerbreadman- character, however I want to share with you how I made him.

It is almost hard to avoid him looking like gingy from shrek..
I mean, a gingerbreadman is a gingerbreadman. But I have made my own design anyway.

My gingerbreadman looks like this:



The arms and legs are longer than gingys, also I don't have all the decorations that gingy has.

I never liked gingys mouth for some reason; The "circle" that deforms..I just don't like it. But I see that for gingy, who is a
talking character- this is the most natural solution. However- my character will not say anything, so I can design the mouth the way I find most appealing. A simple mouth.

For the face I have made eyes, eyebrows and mouth movable. He is now able to show a range of emotions. The eyebrows can move up and down, sideways and also bend to show both sadness, anger and surprise. The eyes can blink, and also has two basic emotions, happiness and sadness. The mouth can show surprise, sadness, happiness, and calmness. I used morpher. I have little experience with morpher- but after a while I got the hang of it:





For the body I choose to make it as simple as possible, no decorations- except the buttons. I think it looks OK! When I skinned the character
I soon discovered that the topology could be better. At least three edge-loops is required to make elbows and knees to deform nicely. So I had
to update the topology a couple of times before I found just the solution I needed. Now the character has 2 100 polys on the body- and a total of 10 000 polys including the face. It functions well. I really dislike skinning- I must say. The whole process is just..boring and time consuming!



I chose to use the brad- noble skeleton rig. A little while back, I tried the rig- just for fun. And I immediately fell in love with it. I was suddenly able to make good animation, in much shorter time than I am used to. So I chose to use it for rigging my character. To make this "natural"- sized rig fit a 15 cm gingerbread man I had to rescale the rig. I bought brads re-size script. Works like a charm!







The wife is also pretty simple. I consider making some "hair" on her- if I have the time. Her movement is limited, so skinning her was not as hard as for the gingerbread man. I have given her a slightly pin-up ish design. If Marilyn Monroe was a gingerbread-lady I think she would like something like this! However- I did not want to make the design TOO sexy. In the context of the innocent story, I think it would be wrong.